Search found 14 matches

by rdx
Wed Sep 15, 2010 10:33 am
Forum: Table Talk
Topic: New Cloaks - Old Icons
Replies: 1
Views: 27539

New Cloaks - Old Icons

Hello everybody I've run into a problem while updating one 1.67 PW to 1.69. We have lots of custom "old" cloak icons in tga format. We would like to continue to use them as inventory icons in v1.69, without visible cloak; at the same time, a few cloaks should have visible models and "new" icons Well...
by rdx
Sun Aug 29, 2010 10:15 am
Forum: General CTP Discussion
Topic: What do you, community members, want CTP to work on next?
Replies: 25
Views: 91358

My "please" would be devoted to:

Barbaric North
Oriental
Forest
by rdx
Tue Aug 24, 2010 5:46 am
Forum: Tools of the Trade
Topic: nwnmdlcomp.exe and supermodels
Replies: 5
Views: 45294

<t>Well thanks, I know it is OK to have all of the models decompiled.. but some complex models are better precompiled if used on slow client PCs. Animations - that's what I was hoping to fix. imho precompiled models should reduce animation lag when the models are loaded for the first time (like when...
by rdx
Sun Aug 22, 2010 2:43 pm
Forum: Tools of the Trade
Topic: nwnmdlcomp.exe and supermodels
Replies: 5
Views: 45294

nwnmdlcomp.exe and supermodels

<t>OK, since there's no alternatives to this small tool + NWN_compDcomp.exe, which is just a shell for it, it is good to know how to avoid some nasty bugs<br/> <br/> Many may have noticed that some models do not compile cause nwnmdlcomp.exe cannot locate supermodels mentioned in ASCII mdl. Does anyo...
by rdx
Mon Oct 02, 2006 4:12 pm
Forum: Community Projects
Topic: Ship Interiors
Replies: 8
Views: 30462

<r>[QUOTE]RDX lives!![/QUOTE]<br/> Why not? <E>:)</E><br/> <br/> I'm thinking about cutting RTC into single tilesets that could be made CTP-compatible. RTC is big and old, it has many bugs, yet it is still useable and looks nice. But I don't have time to support such big hak, so probably no more pat...
by rdx
Sun Oct 01, 2006 9:21 pm
Forum: Community Projects
Topic: Ship Interiors
Replies: 8
Views: 30462

<r>Hi there, 9fires. The tileset you're talking about is Heed's Ship interior that looked like a simple reskin. I don't know, maybe it is worth releasing, maybe not. It should be pretty easy to make it CTP compatible, it has only 2 special doors and nothing more.<br/> <br/> What about the other one,...
by rdx
Sat Sep 30, 2006 11:10 pm
Forum: General CTP Discussion
Topic: To the CTP Team
Replies: 43
Views: 156320

That was 2-9, Bannor made a mistake :p: (I hope) Really, we have many tilesets that were prepared long ago, but there's no point in releasing them in current form.
by rdx
Sat Sep 30, 2006 10:37 pm
Forum: Community Projects
Topic: Immersive Swamps and Hut Interiors
Replies: 8
Views: 32005

The swamp grows.. let's go and vote for this exсellent tileset :)
by rdx
Mon Aug 28, 2006 6:30 pm
Forum: Tileset(s) and CC Integration
Topic: Ok, could use a hand...
Replies: 6
Views: 27742

Chandigar wrote:If I create a new area, I don't get a raise/lower option. What happened?
Michael_DarkAngel wrote:Check your itp file also, to make sure raiselower is actually a terrain option.
:rolleyes:

By the way, it's nice you still update the tileset.
by rdx
Sat Jul 22, 2006 7:28 pm
Forum: Community Projects
Topic: Tileset problems
Replies: 11
Views: 24764

And the file name is shp01.set? Strange, it should appear in the list. Try to create a new module and attach a hak with this shp01.set file only. Also you can send me it (rdx at quake.ru), I'll have a look