Search found 127 matches

by lord rosenkrantz
Sat Aug 15, 2009 8:37 am
Forum: GMax, 3DSMax - Q and A Area
Topic: What Tool Does the CTP Team Use for Making Minimap Images?
Replies: 8
Views: 18044

Uh... without 3dsmax (and TSC) are you sure you mentioned you didn't have 3dsmax? ;) Seriously, it's what happens for posting on a thread first thing in the morning. Sorry! I don't have any direct experience of VelTools/3DSMax with minimaps, I guess it could require selecting the tile model base? Or...
by lord rosenkrantz
Sat Aug 15, 2009 7:23 am
Forum: GMax, 3DSMax - Q and A Area
Topic: What Tool Does the CTP Team Use for Making Minimap Images?
Replies: 8
Views: 18044

I know this is a year late and many $$$ short, but I am trying to use both nwmax and/or veltools to do minimaps. I load the tile in via nwmax, but the minimap generation button on both nwmax and veltools is greyed out. Anyone have some simple directions or pointers? Beyond that, would anyone be int...
by lord rosenkrantz
Mon Jul 20, 2009 8:10 pm
Forum: Table Talk
Topic: Enhancing Bioware Rural (WIP)
Replies: 23
Views: 45431

2. I'm not adding your fix into the pack until I'm able to check it today or tomorrow evening. No offence, but a 50% reduction in size means a 50% loss of data, and I simply must see with my own eyes that everything still works and looks fine. I hope you'll understand that. The bulk of it usually i...
by lord rosenkrantz
Thu Jun 25, 2009 2:46 pm
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 112274

[quote=Skunkeen;14529]oh man , you have problems[/quote]

How is this not hostile from you, I wonder. That actually classifies as an insult, but however, not worth my time.
by lord rosenkrantz
Thu Jun 25, 2009 2:11 pm
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 112274

<t>[quote=Skunkeen;14526]not gonna kiss yer butt that I digg your tilesets. [/quote]<br/> You misunderstand me. The impression I was getting was exactly that you felt like you need to add a bit of flattery to compensate the fact that I could not like what you were saying. Put in your words, I don't ...
by lord rosenkrantz
Thu Jun 25, 2009 1:32 pm
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 112274

<t>[quote=Skunkeen;14521]the Community made Rocky mountains 2.2 that inspired Lord Rosenkrants to make his wicked Rocky mountains [/quote]<br/> <br/> Oh, is that so? Personally I wouldn't rule out that lord rosenkrantz might have been inspired by real life mountains, but what do I know about him?<br...
by lord rosenkrantz
Mon Jun 15, 2009 1:51 am
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 112274

<t>[quote=Skunkeen;14455]I am going to stay out of that conflict. Or any likely others that my psychic powers don't detect. I'm doing this list for fun in hopes to make others happy and not upset. I needed more time to split it up on this list into tileset names if that would of avoided this. Link a...
by lord rosenkrantz
Sun Jun 14, 2009 7:28 pm
Forum: NWN - General
Topic: top 100 NWN1 Tilesets as of 2010
Replies: 77
Views: 112274

<r>[quote=Skunkeen;14450]for example<br/> <br/> <URL url="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=47559&id=7720#Files"><s>[URL="http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=47559&id=7720#Files"]</s>New_rocky_deser_winter, and rocky<e>[/URL]</e></URL><br/> <br...
by lord rosenkrantz
Wed Mar 11, 2009 3:37 pm
Forum: Tileset(s) and CC Integration
Topic: To Shadow or not to Shadow...
Replies: 17
Views: 34691

So my question, I guess is, are Shadows worth the hassle? So far I have considered them possibly worth it, but I am starting to do some more organic terrain (Caves/Mines), and I am very tempted to not do shadows (a la diademus). Any thoughts, suggestions? I dropped shadows long ago, and since then ...
by lord rosenkrantz
Sun Jan 25, 2009 9:31 am
Forum: GMax, 3DSMax - Q and A Area
Topic: RE: ? About Map Channel in GMAX
Replies: 9
Views: 19033

<t>I reckon that no matter the material ID set on each face, the engine always considers it ID #1 and applies the texture specified in the "bitmap" field. One can use as many materials in gmax/3dsmax as needed (for ease of modeling for example, like being able to select a specific group of faces at ...