I'm working on a new tileset which is basically a reskin of the city interior tileset, with many tiles removed and the addition of the "blank interior" tiles. I was told this was the place to go with tileset questions.
This is really weird, and I know I must have screwed up something for this to happen. Yesterday I had my tilset ready for beta testing. It was working fine for me, I emailed it to someone else, and she said she associated my hak with her module and the new tileset wasn't available at area creation.
I thought that was strange, so I tried it in a new module of my own. It really wasn't there. I then loaded up the module I had been using for testing, and when I tried to view the area that was using this tileset, I got the error message "List index out of bounds (63)".
The strange part is, I don't recall having changed anything! I know I must have done, since a tileset can't "work everyday but saturday". So anybody know where I should be looking? I'm 100% certain I didn't add or remove any tiles since I last used it, and I don't think I changed any other files. I've looked through the .SET file and it looks normal to me. Has anybody had this particular error, and knows what is causing it?
Tileset problems
So, you have a new .set file in your hak, you make a module or use an old one, with you hak attached to it, but the tileset name doesn't appear? This means the tileset file has errors or the hak file is corrupted. Check the hak, then please post the first few lines of set file with [General] section here.
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It does show up in the area list when I have only the .set file in a hak. Apparantly that means it is something else? I've got to go to work right now, but when I get back I'll try adding the mdl and wok files to the new hak, first all at once, and if that doesn't work, in small groups till I figure out where the problem is.
- Bannor Bloodfist
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[quote=stacy_19201325]It does show up in the area list when I have only the .set file in a hak. Apparantly that means it is something else? I've got to go to work right now, but when I get back I'll try adding the mdl and wok files to the new hak, first all at once, and if that doesn't work, in small groups till I figure out where the problem is.[/quote]
First thing, check your 'hak' and ensure that you only have one copy of the .set file in it.
the Hak util can't understand upper / lower case names as being the same file, so you end up with both in the hak. But the Game engine DOES understand them both, but sorts them differently. I forget which gets loaded first, but only one will get loaded, the other will get skipped.
Beyond that, don't know what to tell you. If there are ANY changes to the .set file AND/OR any tiles that have been removed from that .set, you will get those crashes.
Sometimes, the mod itself is damaged enough to be unusable.
You could also try exporting the area that you are working with, and then import that area into a new mod that already has the appropriate .haks loaded.
First thing, check your 'hak' and ensure that you only have one copy of the .set file in it.
the Hak util can't understand upper / lower case names as being the same file, so you end up with both in the hak. But the Game engine DOES understand them both, but sorts them differently. I forget which gets loaded first, but only one will get loaded, the other will get skipped.
Beyond that, don't know what to tell you. If there are ANY changes to the .set file AND/OR any tiles that have been removed from that .set, you will get those crashes.
Sometimes, the mod itself is damaged enough to be unusable.
You could also try exporting the area that you are working with, and then import that area into a new mod that already has the appropriate .haks loaded.
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- Bannor Bloodfist
- Posts: 1230
- Joined: Fri Oct 09, 2009 11:45 pm
- ctp: Yes
- dla: Yes
- TBotR: Yes
- nwnihof: Yes
[quote=stacy_19201325]Odd... I opened the hak and exported everything, then created a new hak and imported everything, and it works just fine. That doesn't make any sense does it?
Although it still thinks it's an exterior tileset, not really sure why...[/quote]
Thats part of the .set file settings. Change the line that says 'Interior=0' to 'Interior=1'.
Although it still thinks it's an exterior tileset, not really sure why...[/quote]
Thats part of the .set file settings. Change the line that says 'Interior=0' to 'Interior=1'.
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