clockwork
Posted: Wed Apr 01, 2009 6:32 pm
im working on some kind of underdark tileset, and i wanted to shape a narbondel group for the city part of the set, im thinking of the "how to" animate the growing red light that indicates the hour to the drow, and i have a couple of options:
1st is using the day to night animations of the tile, easy work but it doesnt cover the whole spectrum of the 24 daily hours so basically i'd end having 2 position for the magical clock
2nd one is the bitter choice, but is scripted and i really aint a capable scripter: that should work like the module spawns a red glowing placeable for each hour of the day, starting from the bottom and adding the next up in a growing column, then at hour 0 the script would destroy the 23 previously created placeables and so on, in a module controlled script
some of you good scripters ut there think its a good and doable thing, or i should think about some other method for the clock?
1st is using the day to night animations of the tile, easy work but it doesnt cover the whole spectrum of the 24 daily hours so basically i'd end having 2 position for the magical clock
2nd one is the bitter choice, but is scripted and i really aint a capable scripter: that should work like the module spawns a red glowing placeable for each hour of the day, starting from the bottom and adding the next up in a growing column, then at hour 0 the script would destroy the 23 previously created placeables and so on, in a module controlled script
some of you good scripters ut there think its a good and doable thing, or i should think about some other method for the clock?