CODI releases sigil tileset's... *Drools*
This is an area for community members to show their custom content work and/or projects or ask for feedback.
Guest

Post by Guest »

It is a great tileset, flaws asside.

How hard woudl it be to combine it, in the Underdark as an add on?

Guest

Post by Guest »

To be fair, or at least less unfair than I was before, neither of these sets is meant for you, me or the general modbuilding public. They're purpose-built. The interior is hurting because it hasn't got its accompanying placeables to give it, well, content.

They could be expanded upon, of course. You could take elements from the City Exterior and the Underdark tilesets and integrate them here. The Poor Sector and Svirfneblin Sector terrains could be ported over wholesale, as could the 3x3 Underdark tower. From City Exterior, the Evil Castle looks the business as portraying a Harmonium guardhouse, etc.

Of course, this would require the sort of modelling and testing manpower that does plain not exist in the community anymore. Nine months ago, maybe more of this could be made reality, but not anymore.

Post Reply